Sergi y Vinç han decidido jugar una pequeña campaña de tres escenarios que enfrenten a Ragnar Blackmane contra Ghazghkull Thraka, usando las miniaturas de estos dos carismáticos personajes, desde las de 2ª Edición a las nuevas de 8ª (bueno, casi 9ª Ed). Su idea es jugar tres partidas con un trasfondo narrativo que refleje los varios enfrentamientos que han tenido estos dos titanes hasta su épico duelo y última transformación que vimos en la caja de la Profecía del Lobo, donde Ragnar cruza el Rubicón Primaris y Ghazghkull es reinjertado en una especie de super golem pielverde.
Sergi and Vinç decided to play a small campaign of three scenarios between Ragnar Blackmane and Ghazghkull Thraka using the models of this two charismatic characters, from their 2nd edition avatars to the 8th-almost-9th edition miniatures. They are going to play three narrative games reflecting the titanical struggle between this two colossi until their epic duel seen in the Prophecy of the Wolf boxset, where Ragnar crosses the Primaris Rubicon and Ghazghkull appears as a Greenskin Golem.
Sergi and Vinç decided to play a small campaign of three scenarios between Ragnar Blackmane and Ghazghkull Thraka using the models of this two charismatic characters, from their 2nd edition avatars to the 8th-almost-9th edition miniatures. They are going to play three narrative games reflecting the titanical struggle between this two colossi until their epic duel seen in the Prophecy of the Wolf boxset, where Ragnar crosses the Primaris Rubicon and Ghazghkull appears as a Greenskin Golem.
Para la primera partida y como punto de arranque de la campaña, recrearán la partida que aparece en el codex de Lobos Espaciales de 2ª Ed, los Colmillos del Lobo, pero con los codex y las reglas de 8ª Edición.
La misión que jugarán será: La Reliquia. Que es la más parecida a la antigua misión de Ocupar y Mantener que se jugó en la partida original. Las listas son adaptaciones de las listas con los nuevos codex, que os pondremos a continuación y en la medida de lo posible, para esta primera partida, se usarán miniaturas de Segunda Ed.
For the first game and as starting point of the campaign, the are going to reenact the Battle Report from the 2nd edition Space Wolves' Codex, the Fangs of the Wolf, but with the rules of 8th edition.
The mission they are playing is The Relic, the most similar to the old Secure & Hold played in the original report. The army lists are adapted with the new codex and we are posting them right after this lines. For this game we are going to use as much 2nd models as possible.
A continuación, os dejamos las listas para la partida, en primer lugar, la lista de Orkos (hemos mirado de adaptar las listas antiguas a los nuevos codex, en la medida de lo posible).
Here are the army lists:
Fangs of the Wolf (Warhammer 40,000 8th Edition)
Orkos de Ghazghkull
Battalion Detachment +5CP (Orks)
Rules: Dis Is Ours! Zog Off!
Clan Kultur / Specialist Mobs Selections: Goffs / Goffs
Each time you roll an unmodified hit roll of 6 for an attack with a melee
weapon made by a model with this kultur, immediately make an additional hit
roll against the same target using the same weapon. These additional hit rolls
cannot themselves generate any further hit rolls.
HQ
Ghazghkull [Warboss]
Selections: Attack Squig, Big Choppa, Da Biggest Boss [-1CP], Da Lucky Stikk, Kustom
Shoota , 2x Slugga, Stikkbombs, Warlord
Categories: CHARACTER, INFANTRY, WARBOSS, HQ, FACTION: < GOFF>, FACTION: ORK, WARLORD
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Breakin' Heads, Da Biggest Boss, Goffs - Da Lucky Stikk, Waaagh!, Unit: Warboss,
Weapon: Attack Squig, Big Choppa, Kustom Shoota, Slugga, Stikkbomb
Makari
Selections: Makari's Stabba
Categories: CHARACTER, FACTION: GOFF, FACTION: ORK, GRETCHIN, MAKARI, HQ, INFANTRY
Abilities: Accidental Figurehead, Ghazghkull’s Waaagh! Banner, Keep Up!, Suspiciously
Lucky, Unit: Makari, Weapon: Makari's Stabba
Weirdboy
Selections: Weirdboy Staff
Categories: CHARACTER, HQ, INFANTRY, PSYKER, FACTION: ORK, FACTION: <GOFF>, WEIRDBOY
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Waaagh! Energy, Psychic Power: Smite, Psyker: Psyker, Unit: Weirdboy, Weapon:
Weirdboy Staff
TROOPS
Goffs Boyz
Selections: Skarboyz [-1CP]
Categories: BOYZ, INFANTRY, FACTION: ORK, FACTION: <Goff>, TROOPS
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Green Tide, Skarboyz (1 CP)
Boss Nob
Selections: Big Choppa [5pts], Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Big Choppa, Slugga, Stikkbomb
19x Ork Boy W/ Slugga & Choppa
Selections: 19x Choppa, 19x Slugga, 19x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
Gretchin
Categories: FACTION: < GOFF>, FACTION: ORK, GRETCHIN, INFANTRY, TROOPS
Rules: Dakka Dakka Dakka, Grots
10x Gretchin
Selections: 10x Grot Blaster
Unit: Gretchin, Weapon: Grot Blaster
Gretchin
Categories: FACTION: < GOFF>, FACTION: ORK, GRETCHIN, INFANTRY, TROOPS
Rules: Dakka Dakka Dakka, Grots
10x Gretchin [30pts]
Selections: 10x Grot Blaster
Unit: Gretchin, Weapon: Grot Blaster
ELITES
Nobz
Categories: ELITES, FACTION: < GOFF>, FACTION: ORK, INFANTRY, NOBZ
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Keepin' Order
Boss Nob
Selections: Big Choppa, Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Big Choppa, Slugga, Stikkbomb
Nob
Selections: Choppa, Slugga, Stikkbombs
Unit: Nob, Weapon: Choppa, Slugga, Stikkbomb
Nob
Selections: Choppa, Slugga, Stikkbombs
Unit: Nob, Weapon: Choppa, Slugga, Stikkbomb
Nob
Selections: Choppa, Slugga, Stikkbombs
Unit: Nob, Weapon: Choppa, Slugga, Stikkbomb
Nob
Selections: Choppa, Slugga, Stikkbombs
Unit: Nob, Weapon: Choppa, Slugga, Stikkbomb
Nob
Selections: Choppa, Slugga, Stikkbombs
Unit: Nob, Weapon: Choppa, Slugga, Stikkbomb
Painboy
Selections: 'Urty Syringe, Grot Orderly (Index), Power Klaw
Categories: CHARACTER, FACTION: < GOFF>, FACTION: ORK, INFANTRY, ELITES, PAINBOY, GRETCHIN,
GROT ORDERLY
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Dok's Tools, Grot Orderly, Sawbonez, Unit: Grot Orderly, Painboy, Weapon: 'Urty
Syringe, Power Klaw
HEAVY SUPPORT
Battlewagon
Selections: 'ard Case, Deff Roll
Categories: FACTION: < GOFF>, FACTION: ORK, TRANSPORT, VEHICLE, BATTLEWAGON, HEAVY SUPPORT
Rules: Dakka Dakka Dakka
Abilities: 'ard Case, Explodes, Mobile Fortress, Transport: Battlewagon, Transport Wound
Track: Wagon1, Wagon2, Wagon3, Unit: Battlewagon ('ard Case), Weapon: Deff Rolla
Patrol Detachment (Orks)
Rules: Dis Is Ours! Zog Off!
Clan Kultur / Specialist Mobs Selections: Bad Moons /Bad Moons
Re-roll hit rolls of 1 for attacks made by models with this kultur in the Shooting phase.
No Force Org Slot
Runtherd
Selections: Grabba Stikk, Slugga, Squig Hound
Categories: CHARACTER, INFANTRY, RUNTHERD, NO FORCE ORG SLOT
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Runtherd (Restriction), Squig Hound, Unit: Runtherd, Weapon: Grabba Stikk, Slugga
HQ
Big Mek W/ Shokk Attack Gun
Selections: Shokk Attack Gun, Stikkbombs
Categories: BIG MEK, CHARACTER, FACTION: <Bad Moon>, FACTION: ORK, HQ, INFANTRY
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Big Mekaniak, Unit: Big Mek, Weapon: Shokk Attack Gun, Stikkbomb
TROOPS
Bad Moon Boyz
Selections: Tankbusta Bombs
Categories: BOYZ, INFANTRY, FACTION: ORK, FACTION: < Bad Moon>, TROOPS
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Green Tide, Weapon: Tankbusta Bomb
Boss Nob
Selections: Power Klaw [13pts], Shoota (Index), Stikkbombs
Unit: Boss Nob, Weapon: Power Klaw, Shoota, Stikkbomb
Ork Boy W/ 'Eavy Weapon
Selections: Big Shoota [5pts], Stikkbombs
Unit: Ork Boy, Weapon: Big Shoota, Stikkbomb
8x Ork Boy W/ Shoota
Selections: 8x Shoota, 8x Stikkbombs
Unit: Ork Boy, Weapon: Shoota, Stikkbomb
Gretchin
Categories: FACTION: <Bad Moo>, FACTION: ORK, GRETCHIN, INFANTRY, TROOPS
Rules: Dakka Dakka Dakka, Grots
10x Gretchin
Selections: 10x Grot Blaster
Unit: Gretchin, Weapon: Grot Blaster
HEAVY SUPPORT
Deff Dread Mob
Categories: FACTION: <Bad Moon>, FACTION: ORK, VEHICLE, DEFF DREAD, HEAVY SUPPORT
Rules: 'Ere We Go!, Dakka Dakka Dakka
Abilities: Dread Mob, Explodes
Deff Dread
Selections: Big Shoota , Dread Klaw, Dread Klaw, Skorcha
Categories: ARTILLERY
Unit: Deff Dread, Weapon: Big Shoota, Dread Klaw, Skorcha
Outrider Detachment +1CP (Orks)
Rules: Dis Is Ours! Zog Off!
Clan Kultur / Specialist Mobs Selections: Evil Sunz / Evil Sunz
Add 1 to the Move characteristic of models with this kultur (adding 2 instead if that model is a SPEED FREEK), and add 1 to Advance and charge rolls made for them. In addition, models with this kultur do not suffer the penalty to their hit rolls for Advancing and firing Assault weapons.
HQ
Big Mek [Legends]
Selections: Choppa, Kustom Force Field, Stikkbombs
Categories: BIG MEK, CHARACTER, FACTION: <Evil Sunz>, FACTION: ORK, HQ, INFANTRY
Rules: 'Ere We Go!, Mob Rule
Abilities: Big Mekaniak, Kustom Force Field, Unit: Big Mek, Weapon: Choppa, Stikkbomb
TROOPS
Evil Sunz Boyz
Categories: BOYZ, INFANTRY, FACTION: ORK, FACTION: <Evil Sunz>, TROOPS
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Green Tide
Boss Nob
Selections: Choppa, Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Choppa, Slugga, Stikkbomb
9x Ork Boy W/ Slugga & Choppa
Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
FAST ATTACK
Warbikers
Categories: FACTION: <Evil Sunz>, FACTION: ORK, BIKER, WARBIKERS, FAST ATTACK, SPEED FREEKS
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Boss Nob
Selections: Choppa, 2x Dakkagun, Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Choppa, Dakkagun, Slugga, Stikkbomb
2x Warbiker
Selections: 2x Choppa, 4x Dakkagun, 2x Slugga, 2x Stikkbombs
Unit: Warbiker, Weapon: Choppa, Dakkagun, Slugga, Stikkbomb
Warbuggies [Legends]
Categories: FACTION: <Evil Sunz>, FACTION: ORK, VEHICLE, FAST ATTACK, WARBUGGIES, SPEED FREEKS
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Outriders
Warbuggy
Selections: Twin Big Shoota
Unit: Warbuggy, Weapon: Twin Big Shoota
Wartrakk [Legends]
Categories: FACTION: <Evil Sunz>, FACTION: ORK, VEHICLE, WARTRAKKS, FAST ATTACK, SPEED FREEKS
Rules: 'Ere We Go!, Mob Rule
Abilities: Outriders
Wartrakk
Selections: Twin Big Shoota
Unit: Wartrakk, Weapon: Twin Big Shoota
Lobos de Ragnar (Warhammer 40,000 8th Edition)
Battalion Detachment +5CP (Imperium - Space Wolves)
Rules: Bolter Discipline, Shock Assault
HQ
Ragnar Blackmane
Selections: Warlord
Categories: Character, HQ, Infantry, Faction: Space Wolves, Wolf Lord, Faction: Adeptus Astartes, Ragnar Blackmane, Faction: Imperium
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Belt of Russ, Insane Bravado, Jarl of Fenris, Loyal Companions, Saga of the Warrior Born, War Howl, Unit: Ragnar Blackmane, Weapon: Bolt pistol, Frag grenade, Frostfang, Krak grenade
Njal Stormcaller
Selections: 3. Murderous Hurricane, 4. Fury of the Wolf Spirits
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Character, Infantry, Rune Priest, Psyker, Njal Stormcaller, HQ
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Lord of Tempests, Psychic hood, Runic Armour, Psychic Power: Fury of the Wolf Spirits, Murderous Hurricane, Psyker: Psyker, Unit: Njal Stormcaller, Weapon: Bolt pistol, Frag grenade, Freki and Geri, Krak grenade, Nightwing, Staff of the Stormcaller
Ulrik The Slayer
Categories: Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Character, Infantry, Wolf Priest, Ulrik The Slayer, HQ
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Healing Balms, Slayer's Oath, Wolf Amulet, Wolf Helm of Russ, Unit: Ulrik The Slayer, Weapon: Crozius arcanum, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge
TROOPS
Blood Claws
Categories: Troops, Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Blood Claws
Rules: And They Shall Know No Fear, Defenders of Humanity, Hunters Unleashed
Abilities: Beserk Charge, Headstrong, Mixed Unit
Blood Claw Pack Leader
Selections: Power fist [9pts]
Unit: Blood Claw Pack Leader, Weapon: Bolt pistol, Frag grenade, Krak grenade, Power fist
4x Blood Claw
Unit: Blood Claw, Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade
Blood Claws
Categories: Troops, Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Blood Claws
Rules: And They Shall Know No Fear, Defenders of Humanity, Hunters Unleashed
Abilities: Beserk Charge, Headstrong, Mixed Unit
Blood Claw Pack Leader
Selections: Power sword
Unit: Blood Claw Pack Leader, Weapon: Bolt pistol, Frag grenade, Krak grenade, Power sword
4x Blood Claw
Unit: Blood Claw, Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade
Grey Hunters
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Grey Hunters, Troops
Rules: And They Shall Know No Fear, Defenders of Humanity, Hunters Unleashed
Grey Hunter Pack Leader
Selections: Power fist
Unit: Grey Hunter Pack Leader, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade, Power fist
4x Grey Hunter w/Bolt Pistol
Unit: Grey Hunter, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Grey Hunters
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Grey Hunters, Troops
Rules: And They Shall Know No Fear, Defenders of Humanity, Hunters Unleashed
Grey Hunter Pack Leader
Selections: Power sword
Unit: Grey Hunter Pack Leader, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade, Power sword
3x Grey Hunter w/Bolt Pistol
Unit: Grey Hunter, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Grey Hunter with Special Weapon [23pts]
Selections: Bolt pistol, Plasma gun [11pts]
Unit: Grey Hunter, Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma gun, Standard, Plasma gun, Supercharge
ELITES
Wolf Guard in Terminator Armour
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Terminator, Wolf Guard, Elites
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Crux Terminatus, Teleport Strike
Wolf Guard Pack Leader in Terminator Armour
Selections: Power sword [4pts], Storm bolter
Unit: Wolf Guard Pack Leader in Terminator Armour, Weapon: Power sword, Storm bolter
Wolf Guard in Terminator Armour with Heavy Weapon
Selections: Heavy flamer, Power fist
Unit: Wolf Guard in Terminator Armour, Weapon: Heavy flamer, Power fist
Wolf Guard in Terminator Armour with Heavy Weapon
Selections: Assault cannon, Power fist
Unit: Wolf Guard in Terminator Armour, Weapon: Assault cannon, Power fist
Wolf Guard in Terminator Armour
Selections: Power fist, Storm bolter
Unit: Wolf Guard in Terminator Armour, Weapon: Power fist, Storm bolter
Wolf Guard in Terminator Armour
Selections: Power fist, Storm bolter
Unit: Wolf Guard in Terminator Armour, Weapon: Power fist, Storm bolter
HEAVY SUPPORT
Long Fangs
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Long Fangs, Heavy Support
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Fire Discipline
Long Fang Pack Leader
Selections: Plasma gun, Power axe
Unit: Long Fang Pack Leader, Weapon: Frag grenade, Krak grenade, Plasma gun, Standard, Plasma gun, Supercharge, Power axe
Long Fang
Selections: Heavy bolter
Unit: Long Fang, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade
Long Fang
Selections: Lascannon
Unit: Long Fang, Weapon: Bolt pistol, Frag grenade, Krak grenade, Lascannon
Long Fang
Selections: Missile launcher
Unit: Long Fang, Weapon: Bolt pistol, Frag grenade, Krak grenade, Missile launcher, Frag missile, Missile launcher, Krak missile
Long Fang
Selections: Missile launcher
Unit: Long Fang, Weapon: Bolt pistol, Frag grenade, Krak grenade, Missile launcher, Frag missile, Missile launcher, Krak missile
+++++ En unos días se jugará la partida en el Castro y os colgaremos el primer informe de esta minicampaña +++++
+++++ Traducción por Viden +++++
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